Dodeca '96: Texture Mapping

This little program is from my 'demo-programming' period. It implements an affine texture map optimized for pentagons. Highlights of this program:

  1. Affien texture mapping, optimized for pentagons
  2. Normal vector calculation in order to change the lightning on the faces
  3. Visualizes a dodecaeder
Well, actually, there is not so much interesting about this program except that I learned som things :)

Source & Executables (.zip)