|Home||Papers||Projects||Code Fragments||Dissertations||Presentations||Posters||Reports||Proposals||Lectures given||Course notes|
An Experiment in Automatic Mastering.|
December 2012 - Werner Van Belle
This document describes an experiment in 'automatstering'. That is, mastering audiotool tracks with as little user input as possible. Allthough that experiment failed we learned a fair amount of interesting things along the ways. This is a writeup of a number of these things
An Auditory Overview of some Infinite Impulse Response (IIR) Filters.|
September 2012 - Werner Van Belle
For a number of IIR filters we show their frequency responses and demonstrate their effect on audio.
A Saturating Compression Curve|
July 2012 - Werner Van Belle
Explained is the design of a parameterized saturating compression curve. The goal is to create a smooth curve that levels out at a specified maximumvalue when the input reaches its maximum.
Sampling the Transfer Function: Frequency Response, Phase Response and Group Delay|
June 2012 - Werner Van Belle
Explains how to sample the transferfunction of a discrete linear time invariant filter. How an enveloped tone can be used to sample the groupdelay, frequency response and phase response of any linear time invariant system. This is useful to double check analytical solutionsof filters as well as calcualte frequency responses for finite impulse response filters.
November 2011 - Werner Van Belle
This short note covers how to use a hilbert transform to decorrelate a mono-signal, how to use a Linkwitz-Riley crossover to improve stereoperception and how to normalize the head related system transfer function developed at MIT in the 90ies.
The S-Plane and Z-Plane|
November 2011 - Werner Van Belle
Illustrates the differences between the S-plane and the Z-plane.
Scratching in Discontinuous Time|
July 2011 - Werner Van Belle
Scratching is the act of stopping a turntable and then moving the vinyl back and forth, during which the needle still captures a soundwave, leading to a slowed-down or sped-up, pitch shifted output. On physical turntables this process is natural. (It is likely that without turntables, nobody would have invented scratching in the first place, and we would never have to suffer the resulting Dj scratch cult). Digitally however, it requires some mathematics to deal with the discontinous nature of user interface events.
The hidden cost of Suballocators|
December 2010 - Werner Van Belle
In this report we describe a number of overhead estimates a suballocator might incur on 'smaller' memories. The report is mainly aimed at illustrating the strengths and weaknesses when one considers the option of allocation large chunks of similarly sized data to save space.
How to Improve the Presence of Secondary Colors in Huebars used for Heat Diagrams ?|
February 2009 - Werner Van Belle
When working with hue-bars or heat diagrams one relies on the fact that these colors are perceived linearly and thus properly represent the underlying data. This assumption is often wrong because the secondary colors yellow and turquoise tend to use less space than the primary colors red, green and blue. In this document we design a huebar which is perceived linearly, or stated differently in which each of the colors is equally abundant: red, yellow, green, turquoise, blue, purple and red.
(Ortholog) Mapping the Applied Biosystems Human/Mouse Survey v2.0 Micro-arrays to Ensembl Gene Identifiers|
May 2007 - Werner Van Belle
This document describes cross joining of gene tables between Celera's mouse genome identifiers, Celera human genome identifiers and the more useful Ensembl identifiers. The context in which this research is set are the genes FKRP and TAF4. By using siRNA's we interfered with the transcription and measured their effect upon the transcriptome. The Applied Biosystems 1700 micro-array scanner measured and reported the transcription quantities. Two micro-array types were used: the human genome survey v2.0 micro-arrays and the mouse genome survey v2.0 micro-arrays. Based on the different micro-array measurements we wanted to predict which proteins would be influenced in a cell system if we know the up/down regulation of the measured probes. To this end we wanted to use the human protein interaction map (as defines by Rual'06), which uses Ensembl annotated genes. This of course formed a major problem. First, the Applied Biosystems scanner does not export Ensembl gene annotations. Secondly, the human protein interaction map might not be a good model for a mouse micro-array, so we needed to go through various orthologs. This document tells two stories: first, and most annoyingly: how to get Ensembl identifiers into an Applied Biosystems micro-array. Secondly, and slightly more interesting, how to retrieve a mouse to human ortholog mapping from Ensembl.
Correlations: P53 Isoform Biosignatures vs Biomedical Parameters|
February 2007 - Werner Van Belle
This deliverable compares 132 various biological parameters agains P53 ISoforms on 2D Gels of AML and ALL Patients.
Ship to Shore Communication|
August 2006 - Werner Van Belle
This document describes the possible problems encountenered when developing a realtime ship to shore IP4 connection tracker/spy/packet modifiier when relying on various transport ethers such as satelite links and wifi antennas. It focuses mainly on a Linux based solution.
Stepwise Tempo Changes in BpmDj|
May 2006 - Werner Van Belle
kbpm-play provides an algorithm that automatically changes the play-rate from its current speed back to normal speed. A first version of the software relied on a linear change of pace, which turned out to be slightly wrong. In this short article we describe what went wrong and how to do it right.
Component Oriented Design of the SEESCOA Common Test Case: The Controller and Zoom Behaviour|
October 2001 - Werner Van Belle
This document describes the design of two components in the seescoa component system: the controller (or directory service, responsible for interconnecting most components) and the zoom behavior, responsible for providing linkage between the behaviour of two or more cameras.
Refinement of the SEESCOA Component Architecture|
October 2001 - Werner Van Belle
This document describes the refinements we have made to the component architecture over the past 9 months. First we describe some of the esthetic things we've added to the system. These smaller refinements include the addition of a port principle. We've changed the initialisation procedure of components and other small things. In general this first section describes how one can use the component system now. The second part of this document describes some larger design enhancements, mainly to see with reification of components. This section delves a bit deeper into the component system. It discusses the why and how of the architecture. The last part describes how the component system has been made to work in a distributed context. This section also discusses why we didn't use Jini for making the component system distributed.
The SEESCOA Component System|
January 2001 - Werner Van Belle, David Urting
Most real-time embedded systems are, by nature, multitasking solutions to real-world problems. They typically deal with the interface and control of multiple eternal devices. The different parts of these systems usually run at different priorities and with different run-time characteristcis. The notion of multiple tasks or threads being active in the system at the same time is common. Many of these real-time systems are deployed on a set of microprocessors in a distributed architecture. Designing a solution for this type of problem requires a view other than object oriented systems. This document describes the component system we developed. It describes how it should be used when programming components and it describes how the wystem itself can be adpated. The document is split in 4 parts. The first part describes what a component is and gives a good idea how to think about components (at implementation level). This part is based upon the 'Component Working Definition' deliverable. This section also contains a description of the Component System and what it is supposed to cover. The second part is a discussion about 'event based' vs 'thread based'. The third part describe how we actually can write a component. This is mainly a tutorial. The fourth part describes how we can use and tune the component system to suit our needs.
Real Time UML|
April 2000 - Werner Van Belle, Tom Toutenel, Viviane Jonckers
This document reports on task 2.1: an extensive literature study of existing modeling techniques for real time embedded systems. These include UML-RT, UML for Embedded Systems, Octopus, ROOM and others
Common Test Case|
April 2000 - Koen Debosschere, Theo D'Hondt, Yolande Berbers, Viviane Jonckers, Werner Van Belle, Chris Luyten, David Urting, Tom Toutenel
This document reports on task 1.1: visits at the companies of the user group by the partners of the consortium. One of the objectives of this task is: Choice of one common test case that will be worked out in detail during the project. This case should be chosen to be as representative as possible, and its size should be such that it can be developed in the foreseen timeframe, integrating the results obtained during the first 2 years. The output of this activity is deliverable D1.3: description of typical applications that will be used as lighthouse and of the chosen common test case.